After a long and utterly sadism-less period of patience (must have been more than 5 years now), one of my favorite (and not only mine) gaming experiences of cool watches com replica outdated game engines is at roughly 85% development stage and will hopefully be released later this year: Halfquake Sunrise. It is the sequel to the infamous Halfquake and Halfquake Amen, further continuing the series of pure sadism. People who know the deal are well aware of Advised this and will love the new installment instantly. Others who don't have a clue what I'm talking about, here's a tiny explanation: The whole HQ universe is a first person "shooter" where you, the player, take on the path of "Mr. Victim" whose whole purpose is to suffer through various levels of ridiculously hard jump&run challenges, puzzles and buy breitling navitimer replica quests. All of this within a neatly designed monochrome universe and highlighted with some superb sounddesign and songwriting. If you should lose your mind whilst on this journey, don't worry, there's always a suicide booth nearby to save you.
If you still can't imagine what it's about, I suggest trying your luck with the precedent part, Halfquake Amen, which is available for free at Muddasheeps homebase The Farm. (You only have to own a copy of Details Half Life, since it's a mod) Liked it? Want to be amongst the first lucky victims to experience a new dimension of suffering? Then sign up for the death list here!
So, what are you waiting for? Death?
Btw, here's a little teaser trailer for HQ:S. Enjoy!
...and since we're that much into games already, especially within the Half-Life realm and its creators Valve, I might just share some "good news everyone" to the Mac community out there. Steam, an online games platform by Valve, which hosts all of the lo moda replica watches Half-Life game universe and a s***load of titles by a multitude of other developers, will be ported to Mac within the course of this year, including all of the Learn More Source based games like Team Fortess 2, CS:S, HL2, etc. and Portal 2 at the end of this year. This was made possible firstly due to Intel based Mac architecture and secondly due to the implementation of backlink OpenGL within the Source game engine. If you're interested, here's the original Valve press release.